Hello! My name is Ryan Montero, and I am a Shader and VFX technical artist living in the Miami area. I attended Rochester Institute of Technology, majoring in Game Design and Development, minoring in Computer Science. During my time there I specialized in Technical Art
In the summer of 2020, I and four of my peers founded Dark Ring Studio, an LLC dedicated to producing Stoutheart: Broken Spirits. Originally starting as a school project between us the five of us, the 3D rogue-like is the showcase of the best of our talents. My own contributions being the design and implementation of the procedural generation for levels within the game, and the VFX.
Currently I am continuing development on Stoutheart while looking for work in Unity or Ue4+5 development. Feel free to contact me with any inquiries you have!